I had a nice chat with Bett Correa and Russ Miller at their Architectural Concepts Podcast. We talked about a lot things in an interview that was supposed to be of 30mins only. Obviously we left ourselves carry on! We touched a lot of points, here a some to give you an idea:
My professional background, Extreme Programming, Silicon Valley vs the rest of the world, Working with Geo located team, The year without pants - Scott Bernuk, Marissa Mayer encounter, MySQL, Adobe, Quark, Flash Developers, CODAME, Halloween, NPR Studio 360, 3D Printing, Scott Summit, Minecraft, Titanium Valley in Russia, Spiders penis erections, BitCoins, DEFCON, Mobile, HTML5, Lanica, Appcelerator Titanium, Game Development, Entity Systems, Carlos Icaza, The Lean Startup - Eric Ries, The Matrix, Makers - Cory Doctorow, Mobile Games Are Leaping Into the Real World - Wired
As you can see a lot of stuff! Mostly I had fun and was a great chance to talk to Russ after so many years working together a Quark.
My first blog post at Lanica:

This post by Bruno is a follow-up from Carlos’ post from yesterday.
I am thrilled to be working (again) with Carlos as a co-founder of Lanica.
I have been developing cross-platform tools for designers and developers throughout my career and I have never been more excited as in this new venture. It has been quite a journey already!
One of the most significant breakthroughs in my career was when Adobe acquired Macromedia, and I was asked to lead the mobile authoring initiative. Among some of the the best engineers in the world — both from Macromedia and Adobe — I met Carlos and Eric there. It was also my opportunity to fully immerse in the mobile world.
There have been several changes in the mobile landscape since then (2006). It mostly moved from Europe (Nokia and Sony Ericsson) to California (Apple and Android, via Google). But still, issues like device fragmentation, platforms, tools and some similar challenges have remained. So, obviously, the mobile space will continue to evolve.

After leaving Adobe, I had the opportunity to join Powerflasher (now called Interactive Pioneers). There, I became closer to the Flash community building multi-screen apps for various customers, delivering tools and IDEs for developers to become more productive. Oh, and I also drank a lot of beer. (I quickly learned the Flash likes to drink!)
I have had the opportunity to attend many of the best creative and interactive Flash conferences around the world such as FlashBelt (now EyeoFestival), followed by Flash in the Can (now FITC: Future. Innovation. Technology. Creativity), Flash on the Beach (now Reasons to Be Creative).
You might notice a trend…
I also learned that the success of Flash was not due to the technological elements alone — it was more so because of the people!

Believe it or not, Flash is still alive and kicking.
The same Flash developers are still the main contributors to the ART+TECH world — even if we’re not just strictly using ActionScript. We continue to build games and other creative projects using a variety of different languages: JavaScript, ObjectiveC, C++, Haxe, Java, Processing, and more recently Dart or TypeScript. We have tons of debates and discussions regarding the different languages, benefits, and characteristic we enjoy.
But still, at the end of the line, what makes the real difference is you. Languages and tools are to help make your journey more efficient and pleasant (most of the time).
But, at the end, it’s people who make the platform!
The combination of creativity and artistic characteristics among Flash developers is a rare find — like a mint condition TI-99/4A. We are geeks with an great sense of design that can also write code. We have a unique passion to build beautiful works, along with the sole intention to be inspired, inspire others and enjoy art, technology and life!
Inspired by the amazing people I have met, I decided to celebrate ART+TECH back home. CODAME was born in 2010 on a rooftop in downtown San Francisco. Three years in, the CODAME love is still spreading.
If you happen to be in San Francisco later this month, come join us on October 27 to check it out for yourself!
Because building games is an art too, we have meetups every couple of months together with game designers, developers, and graphic artists at the CODAME+GAMES event. We’ll be covering all aspects of gaming development — phases, best practices for design, and the technical challenges in building multiplatform games.
As a co-founder of Lanica, I am looking forward to work with some amazing individuals who share the same passion as I do, and our new friends from Appcelerator.
Be ready for some exciting times are ahead for us all!
P.S.: Make sure to sign-up for the Platino™ beta, and come see us at CODESTRONG 2012 for the official public unveiling!